Virtual Art and Aesthetics
Virtual Art and Aesthetics Syllabus
Sustainable Development Goals
Abstract/Objectives
Course Description
This course places equal emphasis on creative practice and theory, fostering a synergy where the two domains mutually validate and inform each other.
I. Creative Practice
Students will gradually construct the prototype of "Virtual Perception" and the "Virtual Body" through the following six evolutionary steps:
1.Sensors: Representing the primordial forms of life—genes and cells.
2.Internet of Things (IoT): Serving as the biological skeleton, defining the human silhouette.
3.Big Data: Acting as the lifeblood and neural impulses within a vast sea of information.
4.Virtual Reality (VR): The manifestation of flesh and skin upon the framework, evolving into a holistic living entity.
5.Digital Consciousness: Powered by AI to form a "Super Brain."
6.Digital Twin: The final realization of the "Virtual Body."
II. Theoretical Component
Students will be guided to explore how virtual technologies reconfigure bodily perception, giving rise to new philosophical perspectives on "existence," consciousness, and post-human identity.
Results/Contributions
In 2024, 10 student works on "Virtual Reality and Aesthetics" have been invited to participate in the 2024 European Capital of Science (Katowice, Poland) Tech Art Exhibition.
In 2025, 8 student works on "Virtual Reality and Aesthetics" have been invited to participate in the 2026 Athens Digital Art Festival.
Keywords
Virtual art,Virtual reality Art,Virtual body,Contemporary art,Contemporary aesthetics
Contact Information
陶亞倫
taoyalun@gmail.com